Still learning to use Zbrush…. One of the things that has me stumped is a good way to make geometry within Zbrush if it needs to be sharp or mechanical.
For example, this Death Dealer axe.
Polygon meshes that I export from Rhino seem to always explode when I subdivide them in Zbrush (even after “creasing” them). But a simple spline mesh in Animation:Master imports perfectly and subdivides just I wanted.
This should save me some time–I can just save as .ZTL to use with a sculpture later (with a little detailing)