Doing a little more experiments from Animation:Master to Zbrush. This time exporting a model from an Action as an .obj.
I got holes from the 5point patches and hooks, so I  re-splined those areas and re-exported until I worked out the simplest way to model for export. This would be an easy way to detail an animation model that you want to have printed as a sculpture.

Hooved monster

4 Comments

  1. Great looking character.

    That SSS wax look Zbrush gets in the real time view is very appealing. In playing with it I’ve noticed it doesn’t work right on all surfaces at all angles so I’m thinking it’s a trick done by some sort of global shift of the shading away from the light direction.

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  2. Hello William!

    Sorry to bug you, but I was wondering if you could help me out? I have a model that I have made in Animation Master v.13. I’ve been trying to bring it into zbrush and for some reason, only half the model is visible…from the inside out. When I rotate it the other sides are there. Have you experienced this, and if so, how did you compensate for this? If you’d like, I could send you the model.

    I have exported it as a .OBJ format, but Maya does not seem to recognize it. I’m hoping to build other models in AM and toss them into zbrush, to animate in Maya.

    Thanks for your time,
    Carlos

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    1. sounds like your surface normals are pointing the wrong direction. In A:M, hit SHIFT+1 to toggle the normals visibility. Select the patches that are pointing the wrong direction (maybe all of them) and hit F to flip the normal direction. Now re-export.

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