I know that there is a market for mass-produced collectible statues, and I know that there is a market for resin-cast “garage kit” sculptures. As I have been 3D printing the past few years, the quality of those prints has increased to a point where they are as good or better than what can be reproduced through casting. So, is there a market for 3D printed statues?
I hand-painted this print of “Tusk” to showcase the model, because I have the .stl file available for sale on Cults3D for $9.95.
For people who already own a 3D printer (and they are less than $200 now, so there are a lot of people jumping into 3D printing), the .STL file is the model that you want to print out. You can make it any size that you want, from a tabletop game miniature to a figurine for your bookshelf.
Buying the digital model is analogous to buying a pattern in a fabric store or buying a model kit. You also buy the materials (in this case, PLA plastic and acrylic paint) and print it out and paint it.
You can make as many as you want! This has made 3D printing really catch on in the tabletop gaming community, since you can print out an entire army of miniatures!
But what if you don’t want to print and paint the model? You would just like a cool statue, hand-painted by the artist who sculpted it! That seems like an work of art, right?
In February, I debuted the PuzzleLock Caves and PuzzleLock Dungeon at Con Nooga in Chattanooga. The response was very good, so tomorrow we are launching a Kickstarter to fund the creation of more PuzzleLock playsets!
These playsets are 28mm scale terrain for tabletop role-playing games like Dungeons & Dragons. They help create an immersive gaming experience. They are printed on a $200 home 3D printer, and I printed the entire dungeon on a $20 roll of filament!
Unlike other systems, PuzzleLock doesn’t require any clips or magnets. It goes together like a jigsaw puzzle!
The Caves are 100mm point to point and about 35mm tall. The sides of the hexagons are 50.8mm (2″) and can connect to any other PuzzleLock playset.
I have been keeping a series of sketchbook/journals for over 30 years now. These are kept on those thick black hardbound sketchbooks that you see in art supply stores. The kind that have acid free archival paper that is supposed to last for years and years…. I went through the collected books and scanned and cleaned up the drawings. Some pages were a little smudged from years of friends thumbing through them. I’m glad that I took the time, since even on archival paper these drawings might eventually be lost to time…. I hope that you will enjoy this uncensored collection of drawings and that you will enjoy this chance to explore a little bit of my imagination… over 200 pages of pencil and pen and ink drawings–Fairies, goblins, fantasy characters. Some of the work is explicit, so keep on the top shelf.
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
This is the opening paragraph of FL-108, from the US Copyright Office… There is some confusion that I have run into on online forums regarding 3D printed miniatures for games, where there was a concern about being sued for violating the Intellectual Property rights of companies such as Games Workshop or Wizards of the Coast by creating miniatures for their games without a license.
IP rights are Copyrights, Trademarks, or Patents. There isn’t any other type. You can’t copyright a game–only the art or text within it. Ideas are not protected by copyright, only their artistic expression in fixed form. Some people think that the rules (game mechanics) are protected since they are within the copyrighted rule book, but that aspect of the work is specifically not protected by copyrights:
In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work
This is from a ruling on a cloned tabletop game, where the judge ruled summarily that there was no infringement. The artwork and story can be protected by copyright–The rules cannot.
This issue came up in 2011 when an artist created 3D printable versions of pieces for the game Settlers of Catan and made them available on Thingiverse. The 3D printed tiles are not based on the printed tiles from the game (which could make them derivative work), so are perfectly legal in regards to copyright.
Trademarks are a different type of intellectual property, that identifies the source of a product or Service. Games Workshop has a trademark on the term “Space Marine” as the name of a product:
The Trademark (word mark) identifies “Space Marine” as a product of Games Workshop. This trademark identifies the source of the product–specifically the tabletop wargame. It does NOT mean that Games Workshop owns the word, except as the name of a game.
The actual miniatures and illustrations from the many Warhammer Codexes are protected by copyrights. To create your own version of these pieces, if based on them, would be to make a derivative work–a violation of copyright.
However, there is nothing preventing an artist from creating miniatures intended to be used as space marines, which is why you see miniatures from 3rd parties such as Scibor Miniatures:
As long as your sculpture is original and not based on a copyrighted drawing or painting, it is not a violation of anyone’s intellectual property. As stated above, games are not protected under copyright.
There is an “Open Gaming” movement, which I have an issue with–The copyright holder granting you a “license” to use their rules to make your own content! Wizards of the Coast started this with their D20 System, to encourage 3rd parties to create content that was compatible with their game.
But game rules are not protected by copyrights, there is no need for permissions at all. The OGL license does not grant the right to use any of Wizards of the Coast’s copyrighted artwork, so it is essentially granting a license where none is required. Maybe this is a way to relieve 3rd party creators concerns that they could be sued, and to encourage them, but it also creates an illusion of “IP Rights” that don’t exist….
In this new era of 3D printed tabletop games, an artist could not only create a line of miniatures for 3D printing, but also publish stats (warscrolls) for playing them in Warhammer 40K, Hordes, Warmachines, D&D or Pathfinder!
Another possibility is to create standardized tabletop rules, where players can bring in their armies that they have bought, built or printed and play them against any army–regardless of the setting they were originally created for–A Multiversal Wargame™
The pages for the graphic novel are coming along nicely, and the illustration technique that I talked about on my last post is helping me achieve the “look” that I have in mind for “The Scroll of TAR”.
In this battle with the Stone Monkey, I have added an additional layer set to “ADD” mode, where I have drawn highlights from the distant fire in orange using a charcoal brush in Procreate. It gave it just a little more pop!
I had worried about the illustrations in this section, because it is at midnight in desert ruins–I thought I wouldn’t be able to use much color, and it would be boring… But the orange and blue contrasting colors make it seem more exciting!
I have a Patreon page for this project, if you would like to see more and help fund the production of the book-for only $1 per finished page.
When I first played Dungeons & Dragons as a teenager, the first adventure was the Keep on the Borderlands. The monsters were in an area of the map called The Caves of Chaos! I have a lot of great memories of those years, so when I started thinking about designing some 3D printable terrain for table-top gaming I naturally started think of those caves….
There are a number of kickstarted companies that are selling .STL files for 3D printing. I realized when I started checking them out, that the gaming community has eagerly adopted this technology, and there might be an opportunity for me in this area.
Before 3D printing, a company called Dwarven Forge was already making a very high-quality hand-sculpted and hand-cast resin terrain for gaming, but it is very expensive. What I noticed right away about the designs from these newer companies is that they were basically copying the designs of Dwarven Forge– The tiles were all 2″ squares, about a half inch thick, in all sorts of configurations to help you layout your dungeon.
However 3D printed PLA plastic is a lot lighter than Dwarvenite resin… So the 3D printed pieces have to be clipped or glued together so they don’t get scattered all over the table. I felt that the designers had failed to approach the problem from scratch with the strengths of 3D printing in mind. On top of that, the Caverns and caves were all rectangular and ugly….
I decided that I would start from scratch. One of the strengths of 3D printing is the ability to create complicated shapes that would be difficult or impossible to create through traditional manufacturing. I wanted to build complete pieces that were ready to paint and play, with no assembly. Instead of squares, I started with a hexagon and began to calculate the number of possible passageways that could come in and out of a 6-sided tile.
The biggest tile that I can print on my Printrbot is 6″, though that is pretty small compared to a lot of FDM printers, which would be big enough to not get knocked over during play. Since it doesn’t have to attach to the other tiles for stability, That gives you the freedom to rotate the tiles and quickly reconfigure the game map. Because the 3D print is starting from the ground, and there is no need for the additional structure to clip tiles together, I decided to make the floor 1/8″ thick–thick enough to be sturdy, but not wasting plastic.
I kept the 2″ standard for the openings of the passages, and the 2″ overall height (taller than that interferes with visibility of the miniatures).
My wife and I visited Cumberland Caverns in McMinnville Tennessee, which is the largest cave complex in our state, for some inspiration.
Once I was back home in the studio, I opened ZBrush and created a template for the tiles, ensuring that I could make all of the tiles mate up perfectly when printed.
I ended up creating 22 Hex tiles, which could create and endless cavern across the tabletop. The tiles print with no support, and require no assembly.
Here is just a quick sample of the types of cavern layouts you can create:
Once I had the pieces sculpted, I decimated the models to create a high-resolution polygon mesh, and exported the .STL files.
Edit: I have gone back an added some Cave Entrances as well as Hex rings with OpenLOCK and Magnetic connection (because people kept asking for it), and an OpenLOCK compatible dungeon entrance so that you can connect these Caves to the rest of your dungeon:
If you are a gamer, and would like to print your own endless caverns and caves, you can get the set of .STL files here:
This was a custom martini glass of 3 bear cubs climbing a pine tree. The client provided some photos for inspiration and specific volume requirements for the martini. Originally conceived as a 3D printed piece through Shapeways, I designed around the requirements for their process. However, because this was a luxury item, the client opted for using a traditional foundry and had the glasses cast in stainless steel.
Because of the need for precision for the glass, I modeled the basic form in Rhino. Then I exported that Geometry and brought it into ZBrush for the sculpted elements. I looked at a number of materials from porcelain to steel to give the client some options for materials, as each material has different specifications for minimum wall thickness.
The basic bear cub was modeled in ZBrush, and 3 different copies of it were posed on the stem of the martini glass
The details of tree bark, branches, and roots were sculpted on the geometry that I created in Rhino
The foundry used a 3D printed pattern to create traditional molds and then cast the final glasses in stainless steel.
I thought that this project was interesting because I was able to combine the precision of CAD, calculating the liquid volume, with the artistic freedom of digitally sculpting in ZBrush. I also liked how well it turned out, as an actual martini glass.
The client was also very pleased with the results. and says that the metal also serves as an excellent heat sink, keeping the martini cool!