Convert from Rhino to Animation:Master
Instead of just exporting a surface and letting Rhino triangulate a polygon mesh (which is generally unusable…), it would be more ideal to convert that Nurbs wireframe to patches–right? Here’s how:
Select the surface. Choose Edit>Rebuild from the menu. In this dialog you can increase the U and V control points, if needed for resolution, and you must set the DEGREE of U and V from 3(default) to 1. This is important for the next step–you don’t want the NURBS control vertices to be away from the surface.
Next, choose Tools>Polygon Mesh>From Nurbs Control Polygon. This will create a quad polygon mesh that exactly corresponds to the NURBS wireframe. [because you changes the UV degree to 1, there is only a CV at each corner of the grid].
File>Export Selected and save the mesh as Release12 .dxf in the DXF options dialog check “Save polygon meshes as 3D faces”.
In A:M, right-click in the modeling window Import>Autodesk DXF from the context menu. If you used the settings that I said, the file will import perfectly (and instantly–if it hangs, your DXF settings aren’t right).
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