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1,000 True Fans

http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php

This was a very thought provoking essay about how many fans it takes to make a living from your art. The 1,000 figure isn’t set in stone–it is the idea of “true fan” that is important.

Having been somewhat dormant online this past year, I haven’t been trying to cultivate fans ( I don’t really have anything for sale either…).  But maybe there are fans out there who wish there were books, statues, DVDs to buy. Maybe those true fans don’t even know that they are true fans–they are just waiting to discover it.

I better get to work.

More A:M to Zbrush experiments…

Doing a little more experiments from Animation:Master to Zbrush. This time exporting a model from an Action as an .obj.
I got holes from the 5point patches and hooks, so I  re-splined those areas and re-exported until I worked out the simplest way to model for export. This would be an easy way to detail an animation model that you want to have printed as a sculpture.

Hooved monster

Death Dealer Axe

Still learning to use Zbrush…. One of the things that has me stumped is a good way to make geometry within Zbrush if it needs to be sharp or mechanical.
For example, this Death Dealer axe.

ddealer_axe
Polygon meshes that I export from Rhino seem to always explode when I subdivide them in Zbrush (even after “creasing” them). But a simple spline mesh in Animation:Master imports perfectly and subdivides just I wanted.
This should save me some time–I can just save as .ZTL to use with a sculpture later (with a little detailing)

redmonster zbrush practice…

I was just doing some zbrush practice…started with this redmonster .ztl and sculpted it into a version of Tar, my hippo/barbarian:
redmonster_hippo
Then I decimated it and rendered in Vray:
redhippo

zOMFG

zomfg_logo

zOMFG is a new service from www.ownage.com that will make 3D prints from Zbrush models, and even paint them.
I talked with the owner, and I think that I will be able to offer on-demand collectibles from my digital models later this year!
The technology is going to completely change the way this things are done. No longer will I have to invest several hundred dollars in materials to be able to traditionally mold and cast a sculpture. In fact, this will mean that I will be able to offer practically ANYTHING that I design as a collectible figure!
Below are some examples (not my art) of Ownage’s work:

rufo_print011front2front4