The stone monkey is an animated “sphinx-like” golem controlled by the evil wizard. Tar encounters him in the ancient necropolis…
This demon is conjured up by that evil monkey wizard!
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This ancient chimp…an evil necromancer, has kidnapped the troupe of dancing girls. He plans to sacrifice them to the fiendish appetites of his dark gods, for tutelage in the black arts. Bad monkey!
In this first story, TAR is coming out of the desert and is ambushed by some bandits. The hyenas have already overcome a caravan headed for the oasis of Lund, and Tar will encounter those survivors right after he deals with these guys….
Update: Some more hyenas: Ninja Hyenas!
The lastest version of the story of Tar features anthropomorphic animals instead of people. I decided that some of the female characters would be birds…
in this episode that I’m working on, there is a troup of dancing girls. I’m picturing belly dancer ostriches 🙂
This was a very thought provoking essay about how many fans it takes to make a living from your art. The 1,000 figure isn’t set in stone–it is the idea of “true fan” that is important.
Having been somewhat dormant online this past year, I haven’t been trying to cultivate fans ( I don’t really have anything for sale either…). But maybe there are fans out there who wish there were books, statues, DVDs to buy. Maybe those true fans don’t even know that they are true fans–they are just waiting to discover it.
I better get to work.
imagine if Kung Fu Panda was directed by Quinten Tarantino! , Tar is like Conan the Barbarian–except he is a hippo:
Doing a little more experiments from Animation:Master to Zbrush. This time exporting a model from an Action as an .obj.
I got holes from the 5point patches and hooks, so I re-splined those areas and re-exported until I worked out the simplest way to model for export. This would be an easy way to detail an animation model that you want to have printed as a sculpture.
Still learning to use Zbrush…. One of the things that has me stumped is a good way to make geometry within Zbrush if it needs to be sharp or mechanical.
For example, this Death Dealer axe.
Polygon meshes that I export from Rhino seem to always explode when I subdivide them in Zbrush (even after “creasing” them). But a simple spline mesh in Animation:Master imports perfectly and subdivides just I wanted.
This should save me some time–I can just save as .ZTL to use with a sculpture later (with a little detailing)
playing around with sculpting on a mesh from Animation:Master in Zbrush:
I was just doing some zbrush practice…started with this redmonster .ztl and sculpted it into a version of Tar, my hippo/barbarian:
Then I decimated it and rendered in Vray: