PuzzleLock Sewers & Undercity

Large RPG Cities, just like Rome or Paris, have sewer systems for the primary purpose of drainage–to keep their streets from flooding. The sewers channel storm water away from the city.

Whether your RPG campaign is set in Balder’s Gate, Calimport or Waterdeep in the Forgotten Realms; Beneath the sprawling streets of Ravnica, or in the underground canals of Sigil in the outer planes, your adventures are likely to take you into the Sewers and Undercity….

PuzzleLock Sewers and Undercity is a 3d printable terrain for 28mm tabletop RPGs. The tiles connect like a jigsaw puzzle–there is no need for clips or magnets, and the tiles require no supports for printing.

There are 23 .stl files in the set, each one exquisitely detailed to create an immersive environment. The modular design will allow you to create an endless labrinth of Sewers and Undercity.

PuzzleLock Sewers

PuzzleLock Sewers and Undercity is a 3d printable terrain for 28mm tabletop RPGs. There are 23 .stl files in the set, each one exquisitely detailed to create an immersive environment.

$19.95

Only $19.95
on Cults3D
on DriveThruRPG
on Wargaming3D
on RenderHub
on CGTrader

No supports required!
Tiles connect like a jigsaw puzzle!
Create an immersive environment for your campaign
check out the video!

copyright ©2019 William Sutton.
For personal 3D printer use only. Files may not be shared, remixed, or redistributed.
May not be reproduced by other means such as molding and casting without written license. All rights reserved.

PuzzleLock Playsets

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In February, I debuted the PuzzleLock Caves and PuzzleLock Dungeon at Con Nooga in Chattanooga. The response was very good, so tomorrow we are launching a Kickstarter to fund the creation of more PuzzleLock playsets!

These playsets are 28mm scale terrain for tabletop role-playing games like Dungeons & Dragons. They help create an immersive gaming experience. They are printed on a $200 home 3D printer, and I printed the entire dungeon on a $20 roll of filament!

Unlike other systems, PuzzleLock doesn’t require any clips or magnets. It goes together like a jigsaw puzzle!

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The Caves are 100mm point to point and about 35mm tall. The sides of the hexagons are 50.8mm (2″) and can connect to any other PuzzleLock playset.

PuzzleLock Caves

There are 24 tiles including entrances Tiles are ~100mm point to point and ~35mm tall. The sides of the hexagons are 50.8mm (2").

$19.95

The PuzzleLock Caves are available NOW at Cults3D:
https://cults3d.com/en/3d-model/game/puzzlelock-caves

Also available at DriveThruRPG:
https://www.drivethrurpg.com/product/267106/PuzzleLock-Caves

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The Dungeon set includes a “stair jack” for placing minis on the steps, and also a couple of “grid-painting” jigs for gamers who prefer a 1″ grid on their tiles.
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The dungeon tiles are 50.8mm ( 2″) square, and about 35mm tall. They work with all other PuzzleLock Tiles.

PuzzleLock Dungeon

There are 58 files including working doors and portcullis, torch sconces, trapdoors, stairs, pillars and dias Tiles are based on 50.8mm squares (2") with 32mm walls, ~35mm tall overall.

$19.95

Dungeons are available NOW
on Cults3D:
https://cults3d.com/en/3d-model/game/puzzlelock-dungeon
on DriveThruRPG:
https://www.drivethrurpg.com/product/267145/PuzzleLock-Dungeon

All of the PuzzleLock playsets are delivered as .STL files, which are 3D models that can be printed on a home 3D Printer.

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The Kickstarter was 857% funded! Stretchgoals for Traps & Secret Doors and Sewers & Undercity were unlocked and will be available on DriveThruRPG and Cults3D after they are sent to backers.

Puzzle-Lock

After working on my Caves project, I started thinking about all of the different “locking” options that are being used to connect the terrain tiles on the tabletop. I had an idea of interlocking the tiles with a jigsaw puzzle connection, which would be identical on every side. That would allow you to lift a tile from the table and replace it with a “trap” tile or “secret door” tile without disturbing the rest of the dungeon!

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I started with a standard 2″ tile (50.8mm), and started working out the geometry for different polygons: 4-sided, 6-sided, 3-sided, etc. to allow the most flexibility for laying out a dungeon…

Regarding scale, I wanted  the walls shorter than the standard 2″ height, because terrain blocking line of sight for the miniatures was one of the complaints that I read in the Facebook group (3D Printing for Gaming Terrain).  I decided to design the walls about 32mm tall, which would be about 8′ tall at 28mm scale. This should leave enough height to detail the terrain, but give greater visibility to the miniatures.

Another thing that I noticed when I looked at other terrain systems, was that the details and the “dungeon dressing” of many props was not at a consistent scale. For 28mm miniatures, the scale is supposedly 6′ from the soles of the feet to the top of the head (for a human sized miniature). That scale (1:56) is 4.17mm per scale foot.

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Using this as a guide for my measurements, I hope that this terrain will look better with the 28mm miniatures that players are using for D&D, Pathfinder or similar RPG.

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The Caves system that I already designed, also works well with a puzzle-lock. And since the hexagon is designed with 2″ sides, the caverns will easily work with the dungeon tiles.

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The puzzle-lock system should work with any type of tabletop terrain tile, such as sewers, burrows, etc.  My plan is to finish up my own set of puzzle-lock .STL terrain files, and then launch a Kickstarter campaign to sell it.  Part of the set will be the basic puzzle-lock shapes, which can be used to adapt existing terrain .STL files to this system using Meshmixer! So if you have already purchased .STL terrain for your game, you will be able to modify it.

I would also like to make the shapes available to other designers, so that they can offer a puzzle-lock version of their 3D printable terrain.

PuzzleLock Caves are now a part of the Caves terrain set available on DriveThruRPG:

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