Zbrush to Animation:Master

I’ve been learning to digitally sculpt in Zbrush, but that doesn’t mean that I’ve abandoned Animation:Master. I need to be able to take the sculpture back into my animation program to rig it and animate.

I’m still learning my way around Zbrush, but thought it might be helpful to some if I documented the steps to get a model from Zbrush to A:M:

ZB2AM-1

ZB2AM-2

ZB2AM-3

ZB2AM-4

ZB2AM-5

The Zremesher is really awesome–I went from almost 1/2 million polygons to a little over 6,000 patches! There are some retopology tools that I’m going to explore too (looks like I can manually redraw sections of the mesh if I don’t like the automatic results…)

Animation Magazine

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I was overwhelmed to open the January issue of Animation Magazine this week–this coming year is the 15 year anniversary of Zandoria Studios, and they included a half-page bio on me and my project!

It was very sweet and made my week! I had just resigned some of my responsibilities at SMP Instore Marketing (my day job), in order to work part time from home and focus on my art…I was pretty nervous about the decision. Reading this tribute brought tears to my eyes–it was a real Godsend. I felt affirmed that I was on the right path

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