I’ve been learning to digitally sculpt in Zbrush, but that doesn’t mean that I’ve abandoned Animation:Master. I need to be able to take the sculpture back into my animation program to rig it and animate.
I’m still learning my way around Zbrush, but thought it might be helpful to some if I documented the steps to get a model from Zbrush to A:M:
The Zremesher is really awesome–I went from almost 1/2 million polygons to a little over 6,000 patches! There are some retopology tools that I’m going to explore too (looks like I can manually redraw sections of the mesh if I don’t like the automatic results…)