Texturing

Just finished-up the texturing…I used 3D painter and Photoshop to paint the maps, and used Simbiont A:M materials for the gear…

Rigging

I’ve been working on the rigging for the new version of the “Tar” model. I’m using the TSM rig for these characters –though it is no longer supported by Anzovin. That’s OK, A:M isn’t really a mainstream software….
the most tedious part of this process, no matter what control rig you choose, is the CP weighting and smartskinning. On this model, I am taking the time to stick with the recommended process and work with the “pre-rig” version and literally work-out the “kinks”.
I’ve just finished weighting and smartskinning the model ( I still need to add some little tweaks, eyes, ears, tail–but almost ready to run the “rigger” plugin).
My hope is to get an animation-ready model done, textured, and rendered for the Hash, Inc. ‘mascot’ contest layer this month.