More A:M to Zbrush experiments…

Doing a little more experiments from Animation:Master to Zbrush. This time exporting a model from an Action as an .obj.
I got holes from the 5point patches and hooks, so I  re-splined those areas and re-exported until I worked out the simplest way to model for export. This would be an easy way to detail an animation model that you want to have printed as a sculpture.

Hooved monster

Death Dealer Axe

Still learning to use Zbrush…. One of the things that has me stumped is a good way to make geometry within Zbrush if it needs to be sharp or mechanical.
For example, this Death Dealer axe.

ddealer_axe
Polygon meshes that I export from Rhino seem to always explode when I subdivide them in Zbrush (even after “creasing” them). But a simple spline mesh in Animation:Master imports perfectly and subdivides just I wanted.
This should save me some time–I can just save as .ZTL to use with a sculpture later (with a little detailing)